![]() ![]() Has a much more open world approach to levels in that you can select which one to play through branching paths and even go back to previous ones. Luxor: Quest for the Afterlife (2008, PC and 3DS): Often refereed to as Luxor 4.Introduces an upgrade system for power ups, several new gameplay modes and a 'puzzle' campaign that involves you defeating stationary trains with as few moves as possible. Luxor: Reverse to Egypt (2007, PC, Mac and WII): More commonly known as Luxor 3.Luxor: Pharaoh's Challenge (2007, PS2, PSP, NDS and WII): A Console port with a few extra features.Luxor 2 (PC, Mac and XBLA): The first proper sequel, but still essentially the same game.Luxor: Amun Rising HD (2012, PC, IOS and Android).Luxor: The Wrath of Set (2006, PSP): A PSP port which also features levels from The original.Luxor: Amun Rising (2005, PC and IOS): Essentially an expansion pack to the first game. ![]() Luxor HD (2015, PC, Android, IOS and 3DS).Luxor (2005, PC, mac, BREW, J 2 ME and IOS): The original game.If loads are allowed to catch up to one another, they fuse, crushing a mook in the process and robbing you of a bonus. A mook that has had its entire load destroyed will die and give an extra bonus. Second, while the balls in Zuma arrive in one long, uninterrupted train, in Luxor they are delivered in multiple smaller loads pushed by mooks of whichever antagonist you happen to be fighting. Luxor differs from Zuma in the following ways: First, instead of a rotating turret situated in the center of the board, you have a paddle at the bottom of the screen which can only move horizontally and fire straight up. You can make scoring chains by setting up balls such that the gap you make from clearing a set will cause a segment to roll back and make another set, which in turn will cause more rollback. Your shots add to the length of the train, but any sets of 3 or more balls of the same color you make are cleared, creating gaps in the train and slowing its overall advance.įurthermore, if a disconnected segment could make a set of two or more same-colored balls by connecting with the train behind it, it will roll backwards and connect with the train. To keep the train from reaching your pyramid, you must fire multi-colored balls of your own at the train. If the train reaches the pyramid, you lose a life. The gameplay borrows heavily from Zuma: a train of multi-colored balls enters the screen and rolls down a long winding track towards a pyramid at the end. Apple accepted the complaint and the game was removed.Luxor is basically Zuma, but in ancient Egypt instead of Mayincatec. According to MumboJumbo the game has many similarities with the Luxor-series which could confuse customers. Also contains levels from Luxor)Īfter competitor Codeminion released their game StoneLoops! of Jurassica for iPhone, MumboJumbo sent a complaint to Apple with the request to remove the game from the Apple App Store. Power-ups like Fireball are given if the player manages to make three consecutive matches. ![]() If the player succeeds in eliminating a certain number of spheres without this occurring, new spheres cease to arrive and the level can be completed by removing those which remain. If any sphere reaches the player's pyramid, the player loses a life and is forced to restart the level. When spheres are eliminated, nearby spheres which now form a segment of three or more of the same color will also explode in a chain reaction.ĭuring gameplay, the on-screen spheres continuously move forward, pushed themselves by additional small scarabs. The user eliminates colored magical spheres by causing three or more spheres of the same color to collide. Luxor’s gameplay is similar to Puzz Loop and Zuma. Using a fireball, one of the games many powerups, in Luxor: Amun Rising. ![]()
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